deKay's Lofi Gaming

Castlevania: Symphony of the Night (360): COMPLETED!

After killing another boss, I realised I had four of the five parts of Vlad already, meaning I was getting close to completing the game. However, it took me ages to figure out where the final piece was – and it turned out it was being held by Death in the Reverse Caverns area of the map. I was expecting him to be hard, but in fact, since I’d just killed another Doppleganger of me which led me to a …

Castlevania: Symphony of the Night (360)

Haven’t played this in a few days, as Rocket Slime had taken over pretty much all of my gaming time this week. But, since I completed that earlier, I went back to SOTN. It suddenly got hard. I’ve found loads of baddies who are difficult to kill and do stacks of damage. I’ve been trying to work my way back to the Entrance, or at least, where the entrance was in the right-way-up castle, and it’s slow going. My brain …

Castlevania: Symphony of the Night (360)

After a very short journey to the middle of the map where I needed to use the two rings I had and met Maria again, it was off to kill Richter with my new Holy-resistant garb and Holy-killingerating sword. And lo – he was easy. Really easy, in fact, since none of his attacks could now do more than 1 damage, whereas previously 80+ was the norm. Excellent. In fact, I didn’t kill Richter at all, but Shaft, the thing …

Castlevania: Symphony of the Night (360)

A bit of a mammoth gaming session on this today, in several segments rather than in one go, however. In now particular order, I managed the following: Got the Mist transformation, quickly followed by the Bat transformation and then all five Familiars. It seems the familiars all level up too, as you use them, starting out crap (where they don’t attack anything) slowly becoming more intelligent. My pet sword is actually pretty helpful now, especially when I was killing Legion. …

Castlevania: Symphony of the Night (360)

Aha! Double-jump GET! That opened up huge amounts of map for me to get to, although lots of items are still out of reach. I suspect a flying or super-jumping ability to become available at some point. I’m really loving this, although I think I’ve found the entrance to Dracula’s room already. I can’t get there yet (there’s a jump I can’t make), but I’m running out of places to go. I did find out that my save file data …

Castlevania: Symphony of the Night (360)

Being so like Circle of the Moon is actually disturbing me somewhat now, as I feel I’ve played the game before, but not quite. It’s odd. I had a go flicking the “enhanced graphics” off and on, but aside from Som–uh, Alucard, it doesn’t make a lot of difference to my eyes. I killed my clone, who was somewhat easy, found a thing that turns me into a wolf (which I haven’t found a use for yet) and braved the …

Castlevania: Symphony of the Night (360)

Finally! Symphony of the Night is in my grasp! Well, sort of – it’s on my Xbox 360’s hard drive. This is the first of the “Metroidvania” style Castlevania games, and I’ve just been playing it. As always (well, except for that GB one and the PS2 one…), it’s great. I’m Alucard, who plays much like Soma did in Aria of Sorrow, and the graphical style is much like Circle of the Moon, so it’s like a kind of mish …

Castlevania: Lords of Shadow: Mirror of Fate (3DS)

A game with a sub-subtitle? Amazing. First things first. This is not quite like the Metroidvania Castlevanias that I love so much (like Dawn of Sorrow or Symphony of the Night). It’s also not quite like the “original”, more linear Castlevanias like those on the NES and SNES. And it’s not even quite like the new “reimagined” Lords of Shadow game for the Xbox 360, despite the title and the fact it follows on from that game’s story. It is, …

Castlevania: The Dracula X Chronicles (PSP)

Next week on ugvm is Retro Week, and so I was hoping to play this a bit then. Only… I can’t. For two reasons. Firstly, in order to not break the rules of the week, I would have to play either the original Rondo of Blood (rather than the 2.5D remake that makes up the main title in this collection), or Symphony of the Night. Both of which have to be unlocked in the main game. Secondly, the main game …

Completed 2007

Viva Pinata (360 12/01/2007) New Rally-X (360 14/01/2007) Super Castlevania IV (Wii 25/01/2007) Castlevania: Circle of the Moon (GBA 30/01/2007) Castlevania: Harmony of Dissonance (GBA 04/02/2007) Castlevania: Aria of Sorrow (GBA 10/02/2007) Super Mario World (Wii 11/02/2007) Kirby’s Adventure (Wii 17/02/2007) The Castlevania Adventure (GB 18/02/2007) Castlevania II: Belmont’s Revenge (GB 19/02/2007) Castlevania: Portrait of Ruin (DS 25/02/2007) Gunpey (DS 01/03/2007) Kororinpa (Wii 03/03/2007) Kirby Squeak Squad (DS 08/03/2007) Teenage Mutant Ninja Turtles (360 14/03/2007) Hotel Dusk: Room 215 (DS …

2007: A Year in Gaming – Part 1

So, the end of the year is nigh, and I thought I’d round up this year’s games. That is, the games I’ve played this year, rather than just those that have come out this year, although in most cases it’s the same thing. January The year started as 2006 ended – with Castlevania. Specifically, Circle of the Moon and Harmony of Dissonance on the GBA, supplemented by Super Castlevania IV for the Wii’s Virtual Console. There was also a lot …